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You are a Armortech, you craft green lvl 10-16 belts, you RE said belts to get the Augmentation Slot Component MK-1, along with some other mats that you would recieve before 1.3( e.g. Sorry if it sounds condencending, I’m not trying to (which I realized I did after reading my post), just trying to lay it out clearly. Augment kits range from level MK-1-10 and correspond to certain character levels before you can use them. Augments have levels that correspond to the augment kits. You cannot place a high-level augment in a low-level augment kit, but you can place a low-level augment in a high-level augment kit. Augments and augment kits are very expensive.
Hey everyone, I am sure you all know by now that there is a new way to add augment slots to gear in 1.3. I am going to walk you through the process currently on PTS right now so you will be well prepared once 1.3 lands on the live servers.
What is happening to my current augmented gear?
Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. Reverse engineering equippable items will give you Augmentation Slot Components that you need for crafting Augments Kits, which can be used at an Item Modification Station (AKA ’Augment Table’) to add an augment slot to any equippable item that doesn’t already have one.
Your current augment slots on existing gear will remain once patch 1.3 arrives. They will be converted to the appropriate tier, depending on the item level or the level of the augment, whichever is higher. So if you have a level 20 item with a level 49 augment inserted into it, it will be converted into a MK-6 augment slot since the augment is a Level 49 and therefore MK-6. This is a good opportunity to insert whatever gear with augment slots you have with L49 augments (green ones will do) so that they all get converted to MK-6 tier.
Most frequently hit roulette numbers. Can I still crit craft gear and get augment slots after 1.3?
Yes, you still can. Be warned that the augment slot you get post-1.3 with the crit crafting will have a tier corresponding to the item level. So post 1.3, it is not really worth your time to crit craft low level gear for augment slots.
Getting/Making the Augmentation kits(Armormech, Synthweaver, Armstech)
Only players with these crew skills can craft the augment kits. The schematics for these can be purchased at your respective trainers:
Once you have purchased the schematics, you can now craft it (armstech screenshot provided by Droxel of Harbinger)
Note: As of the latest update on the PTS (June 13), you also need 2x slicing components for MK-5 and MK-6 augment kits
Indian casino near seattle washington. You can see that in addition to your normal crafting mats, you will need augment slot components of the appropriate tier.
Keep in minding that these augment kits are tradeable. Bronze casino no deposit bonus code free.
Getting the Augmentation Slot Components
In theory, you should be able to RE any crafted item (i.e. crafted items that typically give you an augment slot when crit, not those that give you extra when crit) you crafted to get an augment slot component regardless of the quality. However, there seem to be some issues on the PTS with some crafted items not giving out components when RE’ed (i.e. War Hero Orange crafted shells were not giving out components when RE’ed). There is a thread on it.
The level of the item you RE determines the tier of the augment slot component you get.
Applying the augment slot onto your gearSwtor Augmentation Slot Component Mk-1
Once you have the augment kit (either crafted yourself or purchased from the crafters), you can head to the item modification station.
There are two stations located on the Crew Skills section of the fleet, directly opposite the crew skill trainers.
Put in the item you want to add an augment slot to and click on Sdd Augment Slot
In addition to requiring the augment kit, you will also need to pay a small credit cost.CreditsMK-11000MK-22500MK-34000MK-46000MK-515,000MK-630,000
30k credits for MK-6, halved from what the devs said pre-1.3, not bad!
Getting the augments themselves
You get your augments the same way pre-1.3, except augments are now tiered like the augment slots. You can only augments into augment slots that are of the equal or higher tier. (i.e you can put a MK-5 augment into a MK-6 augment slot but you cannot put a MK-6 augment into a MK-5 augment slot). Augmentation Kit MK-1
Used to install Augmentation Slot MK-1 at any Item Modification Station.Swtor Augmentation Slot Component Mk-11
Augmentation Kit MK-1 is a Premium-quality Augmentation Kit. It can be created by player characters trained in the Armormech, Armstech, or SynthweavingCrew Skills.Swtor Augmentation Slot Component Mk-11


*1SourceSource[edit | edit source]Swtor Augmentation Slot Component Mk-10Production crew skills[edit | edit source]
Augmentation Kit MK-1 is a player-created item. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills.Armormech/Armstech Components


*Desh x2
*Augmentation Slot Component MK-1 x10Synthweaving Components


*Rubat Crystal x2
*Augmentation Slot Component MK-1 x10Schematic sourceThe schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of 1 or more in any of the three Crew Skills.
*Primary articles: Armormech/Trainers, Armstech/Trainers, Synthweaving/Trainers



Related articles[edit | edit source]External links[edit | edit source]

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